Torque3D Documentation / _generateds / GuiInspectorVariableField

GuiInspectorVariableField

Engine/source/gui/editor/inspector/variableField.h

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Public Types

Public Friends

Public Functions

DECLARE_CATEGORY("Gui Editor" )
const char *
getData(U32 inspectObjectIndex)

Get value of the field we are inspecting.

const char *

Get the currently value of this control (not the actual field)

bool

Called when this object is added to the scene.

setData(const char * data, bool callbacks)

Set value of the field we are inspecting.

setValue(const char * newValue)

Sets the value of this GuiInspectorField (not the actual field) This means the EditCtrl unless overridden.

Update the inspected field to match the value of this control.

Update this controls value to reflect that of the inspected field.

Detailed Description

Public Types

typedef GuiInspectorField Parent 

Public Friends

Protected Attributes

SimObject * mOwnerObject 
StringTableEntry mSetCallbackName 
StringTableEntry mVariableName 

Public Functions

GuiInspectorVariableField()

~GuiInspectorVariableField()

DECLARE_CATEGORY("Gui Editor" )

DECLARE_CONOBJECT(GuiInspectorVariableField )

getData(U32 inspectObjectIndex)

Reimplemented from: GuiInspectorField

getValue()

Reimplemented from: GuiInspectorField

onAdd()

Reimplemented from: GuiInspectorField

setData(const char * data, bool callbacks)

Reimplemented from: GuiInspectorField

setValue(const char * newValue)

Reimplemented from: GuiInspectorField

updateData()

Reimplemented from: GuiInspectorField

updateValue()

Reimplemented from: GuiInspectorField