Torque3D Documentation / _generateds / GuiInspectorCustomField

GuiInspectorCustomField

Engine/source/gui/editor/inspector/customField.h

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Private Types

Public Functions

const char *
getData(U32 inspectObjectIndex)

Get value of the field we are inspecting.

Return the name of the field being edited.

bool

Called when this object is added to the scene.

setData(const char * data, bool callbacks)

Set value of the field we are inspecting.

setDoc(const char * doc)
setValue(const char * newValue)

Sets the value of this GuiInspectorField (not the actual field) This means the EditCtrl unless overridden.

Update this controls value to reflect that of the inspected field.

Protected Functions

Detailed Description

Private Types

typedef GuiInspectorField Parent 

Protected Attributes

String mCustomValue 
StringTableEntry mDoc 

Public Functions

GuiInspectorCustomField()

GuiInspectorCustomField(GuiInspector * inspector, GuiInspectorGroup * parent, SimFieldDictionary::Entry * field)

~GuiInspectorCustomField()

constructEditControl()

Reimplemented from: GuiInspectorField

DECLARE_CONOBJECT(GuiInspectorCustomField )

getData(U32 inspectObjectIndex)

Reimplemented from: GuiInspectorField

getFieldName()

Reimplemented from: GuiInspectorField

onAdd()

Reimplemented from: GuiInspectorField

setData(const char * data, bool callbacks)

Reimplemented from: GuiInspectorField

setDoc(const char * doc)

setInspectorField(AbstractClassRep::Field * field, StringTableEntry caption, const char * arrayIndex)

Reimplemented from: GuiInspectorField

setToolTip(StringTableEntry data)

setValue(const char * newValue)

Reimplemented from: GuiInspectorField

updateValue()

Reimplemented from: GuiInspectorField

Protected Functions

_executeSelectedCallback()

Reimplemented from: GuiInspectorField