Torque3D Documentation / _generateds / GuiIdleCamFadeBitmapCtrl

GuiIdleCamFadeBitmapCtrl

Engine/source/gui/game/guiIdleCamFadeBitmapCtrl.cpp

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Private Types

Public Attributes

Public Functions

DECLARE_CATEGORY("Gui Images" )
bool

Happens when a key is depressed.

Do special pre-render processing.

onRender(Point2I offset, const RectI & updateRect)

Called when this control is to render itself.

bool

Called when this object is asked to wake up returns true if it's actually awake at the end.

Public Static Functions

Detailed Description

Private Types

typedef GuiBitmapCtrl Parent 

Public Attributes

bool doFadeIn 
bool doFadeOut 
bool done 
U32 fadeinTime 
U32 fadeoutTime 
U32 wakeTime 

Public Functions

GuiIdleCamFadeBitmapCtrl()

DECLARE_CATEGORY("Gui Images" )

DECLARE_CONOBJECT(GuiIdleCamFadeBitmapCtrl )

fadeIn()

fadeOut()

onKeyDown(const GuiEvent & event)

Reimplemented from: GuiControl

onMouseDown(const GuiEvent & )

Reimplemented from: GuiControl

onPreRender()

Reimplemented from: GuiControl

onRender(Point2I offset, const RectI & updateRect)

Reimplemented from: GuiBitmapCtrl

onWake()

Reimplemented from: GuiBitmapCtrl

Public Static Functions

initPersistFields()