GuiIdleCamFadeBitmapCtrl
Engine/source/gui/game/guiIdleCamFadeBitmapCtrl.cpp
Private Types
Parent
Public Attributes
Public Functions
DECLARE_CATEGORY("Gui Images" )
onMouseDown(const GuiEvent & )
Do special pre-render processing.
bool
onWake()
Called when this object is asked to wake up returns true if it's actually awake at the end.
Public Static Functions
Detailed Description
Private Types
typedef GuiBitmapCtrl Parent
Public Attributes
bool doFadeIn
bool doFadeOut
bool done
U32 fadeinTime
U32 fadeoutTime
U32 wakeTime
Public Functions
GuiIdleCamFadeBitmapCtrl()
DECLARE_CATEGORY("Gui Images" )
DECLARE_CONOBJECT(GuiIdleCamFadeBitmapCtrl )
fadeIn()
fadeOut()
onKeyDown(const GuiEvent & event)
Reimplemented from: GuiControl
onMouseDown(const GuiEvent & )
Reimplemented from: GuiControl
onPreRender()
Reimplemented from: GuiControl
onRender(Point2I offset, const RectI & updateRect)
Reimplemented from: GuiBitmapCtrl
onWake()
Reimplemented from: GuiBitmapCtrl