GuiHealthTextHud
Engine/source/T3D/fps/guiHealthTextHud.cpp
Private Types
Parent
Private Attributes
Public Functions
DECLARE_CATEGORY("Gui Game" )
DECLARE_DESCRIPTION("Shows the damage or energy level of the <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">current\n</a>" "<a href="/coding/file/objecttypes_8h/#objecttypes_8h_1ac18d4a11e9446825e48fd474d7529084aabc4c763464f732b143d331ec4c15dce">PlayerObjectType</a> <a href="/coding/file/guieditctrl_8cpp/#guieditctrl_8cpp_1abb04e3738c4c5a96b3ade6fa47013a6c">control</a> <a href="/coding/class/classsimobject/#classsimobject_1a1dfd4ae4b628f69df932347c4b1b078c">object</a> as <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> numerical text display." )
Public Static Functions
Detailed Description
Private Types
typedef GuiControl Parent
Private Attributes
LinearColorF mFillColor
LinearColorF mFrameColor
S32 mPulseRate
F32 mPulseThreshold
bool mShowEnergy
bool mShowFill
bool mShowFrame
bool mShowTrueHealth
LinearColorF mTextColor
F32 mValue
LinearColorF mWarnColor
F32 mWarnLevel
Public Functions
GuiHealthTextHud()
DECLARE_CATEGORY("Gui Game" )
DECLARE_CONOBJECT(GuiHealthTextHud )
DECLARE_DESCRIPTION("Shows the damage or energy level of the <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">current\n</a>" "<a href="/coding/file/objecttypes_8h/#objecttypes_8h_1ac18d4a11e9446825e48fd474d7529084aabc4c763464f732b143d331ec4c15dce">PlayerObjectType</a> <a href="/coding/file/guieditctrl_8cpp/#guieditctrl_8cpp_1abb04e3738c4c5a96b3ade6fa47013a6c">control</a> <a href="/coding/class/classsimobject/#classsimobject_1a1dfd4ae4b628f69df932347c4b1b078c">object</a> as <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> numerical text display." )
onRender(Point2I offset, const RectI & updateRect)
Reimplemented from: GuiControl