Torque3D Documentation / _generateds / GuiDynamicCtrlArrayControl

GuiDynamicCtrlArrayControl

Engine/source/gui/containers/guiDynamicCtrlArrayCtrl.h

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Private Types

Parent 

Public Functions

addObject(SimObject * object)

Add the given object to the set.

Called when a child control of the object is resized.

DECLARE_CATEGORY("Gui Containers" )

Called after any property of the object is changed in the world editor.

bool
resize(const Point2I & newPosition, const Point2I & newExtent)

Changes the size and/or position of this control.

Public Static Functions

Detailed Description

Private Types

typedef GuiControl Parent 

Protected Attributes

bool mAutoCellSize 
S32 mCols 
S32 mColSize 
S32 mColSpacing 
bool mDynamicSize 
bool mFillRowFirst 
bool mFrozen 
RectSpacingI mPadding 
bool mResizing 
S32 mRows 
S32 mRowSize 
S32 mRowSpacing 
bool mSizeToChildren 

Public Functions

GuiDynamicCtrlArrayControl()

~GuiDynamicCtrlArrayControl()

addObject(SimObject * object)

Reimplemented from: SimGroup

childResized(GuiControl * child)

Reimplemented from: GuiControl

DECLARE_CATEGORY("Gui Containers" )

DECLARE_CONOBJECT(GuiDynamicCtrlArrayControl )

inspectPostApply()

Reimplemented from: SimObject

refresh()

resize(const Point2I & newPosition, const Point2I & newExtent)

Reimplemented from: GuiControl

Public Static Functions

initPersistFields()