Torque3D Documentation / _generateds / GuiDirectoryFileListCtrl

GuiDirectoryFileListCtrl

Engine/source/gui/controls/guiDirectoryFileListCtrl.h

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Private Types

Protected Functions

Protected Static Functions

bool
_setFilePath(void * object, const char * index, const char * data)
bool
_setFilter(void * object, const char * index, const char * data)

Public Functions

DECLARE_DESCRIPTION("A <a href="/coding/file/guieditctrl_8cpp/#guieditctrl_8cpp_1abb04e3738c4c5a96b3ade6fa47013a6c">control</a> that displays <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> list of files from within <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">single\n</a>" "directory in the game <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a702945180aa732857b380a007a7e2a21">file</a> system." )

Get the currently selected file's name.

bool

Called when this object is asked to wake up returns true if it's actually awake at the end.

setCurrentFilter(const char * filter)
bool
setCurrentPath(const char * path, const char * filter)

Set the current path to grab files from.

Public Static Functions

Detailed Description

Private Types

typedef GuiListBoxCtrl Parent 

Protected Attributes

StringTableEntry mFilePath 
StringTableEntry mFilter 

Protected Functions

openDirectory()

Protected Static Functions

_setFilePath(void * object, const char * index, const char * data)

_setFilter(void * object, const char * index, const char * data)

Public Functions

GuiDirectoryFileListCtrl()

DECLARE_CONOBJECT(GuiDirectoryFileListCtrl )

DECLARE_DESCRIPTION("A <a href="/coding/file/guieditctrl_8cpp/#guieditctrl_8cpp_1abb04e3738c4c5a96b3ade6fa47013a6c">control</a> that displays <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> list of files from within <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">single\n</a>" "directory in the game <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a702945180aa732857b380a007a7e2a21">file</a> system." )

getSelectedFileName()

Get the currently selected file's name.

onMouseDown(const GuiEvent & event)

Reimplemented from: GuiListBoxCtrl

onWake()

Reimplemented from: GuiListBoxCtrl

setCurrentFilter(const char * filter)

setCurrentPath(const char * path, const char * filter)

Set the current path to grab files from.

update()

Public Static Functions

initPersistFields()