GuiDirectoryFileListCtrl
Engine/source/gui/controls/guiDirectoryFileListCtrl.h
Private Types
Parent
Protected Attributes
Protected Functions
Protected Static Functions
bool
_setFilePath(void * object, const char * index, const char * data)
bool
_setFilter(void * object, const char * index, const char * data)
Public Functions
DECLARE_DESCRIPTION("A <a href="/coding/file/guieditctrl_8cpp/#guieditctrl_8cpp_1abb04e3738c4c5a96b3ade6fa47013a6c">control</a> that displays <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> list of files from within <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">single\n</a>" "directory in the game <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a702945180aa732857b380a007a7e2a21">file</a> system." )
Get the currently selected file's name.
onMouseDown(const GuiEvent & event)
bool
onWake()
Called when this object is asked to wake up returns true if it's actually awake at the end.
setCurrentFilter(const char * filter)
bool
setCurrentPath(const char * path, const char * filter)
Set the current path to grab files from.
Public Static Functions
Detailed Description
Private Types
typedef GuiListBoxCtrl Parent
Protected Attributes
StringTableEntry mFilePath
StringTableEntry mFilter
Protected Functions
openDirectory()
Protected Static Functions
_setFilePath(void * object, const char * index, const char * data)
_setFilter(void * object, const char * index, const char * data)
Public Functions
GuiDirectoryFileListCtrl()
DECLARE_CONOBJECT(GuiDirectoryFileListCtrl )
DECLARE_DESCRIPTION("A <a href="/coding/file/guieditctrl_8cpp/#guieditctrl_8cpp_1abb04e3738c4c5a96b3ade6fa47013a6c">control</a> that displays <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> list of files from within <a href="/coding/file/pointer_8h/#pointer_8h_1aeeddce917cf130d62c370b8f216026dd">a</a> <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1aeab71244afb687f16d8c4f5ee9d6ef0e">single\n</a>" "directory in the game <a href="/coding/file/cmdscan_8cpp/#cmdscan_8cpp_1a702945180aa732857b380a007a7e2a21">file</a> system." )
getSelectedFileName()
Get the currently selected file's name.
onMouseDown(const GuiEvent & event)
Reimplemented from: GuiListBoxCtrl
onWake()
Reimplemented from: GuiListBoxCtrl
setCurrentFilter(const char * filter)
setCurrentPath(const char * path, const char * filter)
Set the current path to grab files from.
update()