GlowMapGLSL
Engine/source/lighting/advanced/glsl/deferredShadingFeaturesGLSL.h
Public Functions
Gets the render target this shader feature is assigning data to.
Returns the resource requirements of this feature based on what other features are present.
processPix(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)
setTexData(Material::StageData & stageDat, const MaterialFeatureData & fd, RenderPassData & passData, U32 & texIndex)
Fills texture related info in RenderPassData for this feature.
Detailed Description
Public Functions
getName()
Reimplemented from: ShaderFeature
getOutputTargets(const MaterialFeatureData & fd)
Reimplemented from: ShaderFeature
getResources(const MaterialFeatureData & fd)
Reimplemented from: ShaderFeature
processPix(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)
Reimplemented from: ShaderFeature
setTexData(Material::StageData & stageDat, const MaterialFeatureData & fd, RenderPassData & passData, U32 & texIndex)
Reimplemented from: ShaderFeature