GlowMapGLSL

Engine/source/lighting/advanced/glsl/deferredShadingFeaturesGLSL.h

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Public Functions

Returns the name of this feature.

Gets the render target this shader feature is assigning data to.

Returns the resource requirements of this feature based on what other features are present.

setTexData(Material::StageData & stageDat, const MaterialFeatureData & fd, RenderPassData & passData, U32 & texIndex)

Fills texture related info in RenderPassData for this feature.

Detailed Description

Public Functions

getName()

Reimplemented from: ShaderFeature

getOutputTargets(const MaterialFeatureData & fd)

Reimplemented from: ShaderFeature

getResources(const MaterialFeatureData & fd)

Reimplemented from: ShaderFeature

processPix(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)

Reimplemented from: ShaderFeature

setTexData(Material::StageData & stageDat, const MaterialFeatureData & fd, RenderPassData & passData, U32 & texIndex)

Reimplemented from: ShaderFeature