Torque3D Documentation / _generateds / GFXVertexBufferDataHandle

GFXVertexBufferDataHandle

Engine/source/gfx/gfxVertexBuffer.h

This is a non-typed vertex buffer handle which can be used when your vertex type is undefined until runtime.

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Private Types

Protected Functions

Public Functions

U8 *
lock(U32 vertexStart, U32 vertexEnd)
set(GFXDevice * theDevice, U32 vertSize, const GFXVertexFormat * vertexFormat, U32 numVerts, GFXBufferType type)

Detailed Description

This is a non-typed vertex buffer handle which can be used when your vertex type is undefined until runtime.

Private Types

typedef GFXVertexBufferHandleBase Parent 

Protected Functions

prepare()

Public Functions

GFXVertexBufferDataHandle()

lock(U32 vertexStart, U32 vertexEnd)

operator=(GFXVertexBuffer * ptr)

set(GFXDevice * theDevice, U32 vertSize, const GFXVertexFormat * vertexFormat, U32 numVerts, GFXBufferType type)

unlock()