Torque3D Documentation / _generateds / GFXStateBlockData

GFXStateBlockData

Engine/source/gfx/sim/gfxStateBlockData.h

Allows definition of render state via script, basically wraps a GFXStateBlockDesc.

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Private Types

Parent 

Private Attributes

Public Functions

bool

Called when the object is added to the sim.

Public Static Functions

Detailed Description

Allows definition of render state via script, basically wraps a GFXStateBlockDesc.

Private Types

typedef SimObject Parent 

Private Attributes

GFXSamplerStateData * mSamplerStates [GFX_TEXTURE_STAGE_COUNT]
GFXStateBlockDesc mState 

Public Functions

GFXStateBlockData()

DECLARE_CONOBJECT(GFXStateBlockData )

getState()

onAdd()

Reimplemented from: SimObject

Public Static Functions

initPersistFields()