Torque3D Documentation / _generateds / GFXNullTextureObject

GFXNullTextureObject

Engine/source/gfx/Null/gfxNullDevice.cpp

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Public Functions

bool
lock(U32 mipLevel, RectI * inRect)

Acquire a lock on part of the texture.

When called the resource should restore all device sensitive information destroyed by zombify()

unlock(U32 mipLevel)

Releases a lock previously acquired.

When called the resource should destroy all device sensitive information (e.g. D3D resources in D3DPOOL_DEFAULT.

Detailed Description

Public Functions

GFXNullTextureObject(GFXDevice * aDevice, GFXTextureProfile * profile)

~GFXNullTextureObject()

copyToBmp(GBitmap * )

Reimplemented from: GFXTextureObject

lock(U32 mipLevel, RectI * inRect)

Reimplemented from: GFXTextureObject

pureVirtualCrash()

resurrect()

Reimplemented from: GFXResource

unlock(U32 mipLevel)

Reimplemented from: GFXTextureObject

zombify()

Reimplemented from: GFXResource