Torque3D Documentation / _generateds / GFXNullTextureArray

GFXNullTextureArray

Engine/source/gfx/Null/gfxNullDevice.cpp

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Public Functions

When called the resource should restore all device sensitive information destroyed by zombify()

When called the resource should destroy all device sensitive information (e.g. D3D resources in D3DPOOL_DEFAULT.

Protected Functions

Detailed Description

Public Functions

init()

Reimplemented from: GFXTextureArray

Release()

Reimplemented from: GFXTextureArray

resurrect()

Reimplemented from: GFXTextureArray

setToTexUnit(U32 tuNum)

Reimplemented from: GFXTextureArray

zombify()

Reimplemented from: GFXTextureArray

Protected Functions

_setTexture(const GFXTexHandle & texture, U32 slot)

Reimplemented from: GFXTextureArray