GFXGLTextureManager
Engine/source/gfx/gl/gfxGLTextureManager.h
Public Friends
class
Public Functions
Protected Functions
_createTextureObject(U32 height, U32 width, U32 depth, GFXFormat format, GFXTextureProfile * profile, U32 numMipLevels, bool forceMips, S32 antialiasLevel, GFXTextureObject * inTex)
@group Internal Texture Manager Interface
bool
_freeTexture(GFXTextureObject * texture, bool zombify)
Free a texture (but do not delete the GFXTextureObject) using the internal API.
bool
_loadTexture(GFXTextureObject * texture, DDSFile * dds)
Load a texture from a proper DDSFile instance.
bool
_loadTexture(GFXTextureObject * texture, GBitmap * bmp)
Load data into a texture from a GBitmap using the internal API.
bool
_loadTexture(GFXTextureObject * texture, void * raw)
Load data into a texture from a raw buffer using the internal API.
bool
_refreshTexture(GFXTextureObject * texture)
Refresh a texture using the internal API.
Private Functions
innerCreateTexture(GFXGLTextureObject * obj, U32 height, U32 width, U32 depth, GFXFormat format, GFXTextureProfile * profile, U32 numMipLevels, bool forceMips)
Creates internal GL texture.
Detailed Description
Public Friends
Public Functions
GFXGLTextureManager()
~GFXGLTextureManager()
Protected Functions
_createTextureObject(U32 height, U32 width, U32 depth, GFXFormat format, GFXTextureProfile * profile, U32 numMipLevels, bool forceMips, S32 antialiasLevel, GFXTextureObject * inTex)
Reimplemented from: GFXTextureManager
_freeTexture(GFXTextureObject * texture, bool zombify)
Reimplemented from: GFXTextureManager
_loadTexture(GFXTextureObject * texture, DDSFile * dds)
Reimplemented from: GFXTextureManager
_loadTexture(GFXTextureObject * texture, GBitmap * bmp)
Reimplemented from: GFXTextureManager
_loadTexture(GFXTextureObject * texture, void * raw)
Reimplemented from: GFXTextureManager
_refreshTexture(GFXTextureObject * texture)
Reimplemented from: GFXTextureManager
Private Functions
innerCreateTexture(GFXGLTextureObject * obj, U32 height, U32 width, U32 depth, GFXFormat format, GFXTextureProfile * profile, U32 numMipLevels, bool forceMips)
Creates internal GL texture.