Torque3D Documentation / _generateds / GFXGLTextureArray

GFXGLTextureArray

Engine/source/gfx/gl/gfxGLTextureArray.h

More...

Private Attributes

Public Functions

bind(U32 textureUnit)

When called the resource should restore all device sensitive information destroyed by zombify()

When called the resource should destroy all device sensitive information (e.g. D3D resources in D3DPOOL_DEFAULT.

Protected Functions

Detailed Description

Private Attributes

GLuint mTextureArray 

Public Functions

GFXGLTextureArray()

~GFXGLTextureArray()

bind(U32 textureUnit)

init()

Reimplemented from: GFXTextureArray

Release()

Reimplemented from: GFXTextureArray

resurrect()

Reimplemented from: GFXTextureArray

setToTexUnit(U32 tuNum)

Reimplemented from: GFXTextureArray

zombify()

Reimplemented from: GFXTextureArray

Protected Functions

_setTexture(const GFXTexHandle & texture, U32 slot)

Reimplemented from: GFXTextureArray