GFXGLTextureArray
Engine/source/gfx/gl/gfxGLTextureArray.h
Private Attributes
Public Functions
setToTexUnit(U32 tuNum)
Protected Functions
_setTexture(const GFXTexHandle & texture, U32 slot)
Detailed Description
Private Attributes
GLuint mTextureArray
Public Functions
GFXGLTextureArray()
~GFXGLTextureArray()
bind(U32 textureUnit)
init()
Reimplemented from: GFXTextureArray
Release()
Reimplemented from: GFXTextureArray
resurrect()
Reimplemented from: GFXTextureArray
setToTexUnit(U32 tuNum)
Reimplemented from: GFXTextureArray
zombify()
Reimplemented from: GFXTextureArray
Protected Functions
_setTexture(const GFXTexHandle & texture, U32 slot)
Reimplemented from: GFXTextureArray