Torque3D Documentation / _generateds / GFXGLShaderConstHandle

GFXGLShaderConstHandle

Engine/source/gfx/gl/gfxGLShader.cpp

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Public Friends

Public Functions

Returns the name of the constant handle.

Returns the type of the constant handle.

reinit(const GFXShaderConstDesc & desc, GLuint loc, S32 samplerNum)
setValid(bool valid)

Detailed Description

Public Friends

Public Attributes

GFXShaderConstDesc mDesc 
bool mInstancingConstant 
GLuint mLocation 
U32 mOffset 
S32 mSamplerNum 
GFXGLShader * mShader 
U32 mSize 

Public Functions

GFXGLShaderConstHandle(GFXGLShader * shader)

GFXGLShaderConstHandle(GFXGLShader * shader, const GFXShaderConstDesc & desc, GLuint loc, S32 samplerNum)

~GFXGLShaderConstHandle()

getArraySize()

Reimplemented from: GFXShaderConstHandle

getName()

Reimplemented from: GFXShaderConstHandle

getSamplerRegister()

Reimplemented from: GFXShaderConstHandle

getSize()

getType()

Reimplemented from: GFXShaderConstHandle

reinit(const GFXShaderConstDesc & desc, GLuint loc, S32 samplerNum)

setValid(bool valid)