Torque3D Documentation / _generateds / GFXGLPreserveTexture

GFXGLPreserveTexture

Engine/source/gfx/gl/gfxGLUtils.h

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Public Types

BindFn )(GLenum, GLuint)

Public Functions

GFXGLPreserveTexture(GLenum binding, GLint getBinding, BindFn binder)

Restores the texture.

Detailed Description

Public Types

typedef void(STDCALL * BindFn )(GLenum, GLuint)

Private Attributes

S16 mActiveTexture 
BindFn mBinder 
GLenum mBinding 
GLint mPreserved 

Public Functions

GFXGLPreserveTexture(GLenum binding, GLint getBinding, BindFn binder)

~GFXGLPreserveTexture()

Restores the texture.