Torque3D Documentation / _generateds / GFXGeneralFence

GFXGeneralFence

Engine/source/gfx/gfxFence.h

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Protected Functions

The callback used to get texture events.

Public Functions

This method will not return until the fence has been processed by the GPU.

The resource should put a description of itself (number of vertices, size/width of texture, etc.) in buffer.

This is a non-blocking call to get the status of the fence.

This method inserts the fence into the command buffer.

When called the resource should restore all device sensitive information destroyed by zombify()

When called the resource should destroy all device sensitive information (e.g. D3D resources in D3DPOOL_DEFAULT.

Detailed Description

Protected Attributes

bool mInitialized 
GFXStateBlockRef mRenderSB 
GFXTextureTargetRef mRenderTarget 
GFXTexHandle mRTTexHandle 

Protected Functions

_init()

_onTextureEvent(GFXTexCallbackCode code)

The callback used to get texture events.

Public Functions

GFXGeneralFence(GFXDevice * device)

~GFXGeneralFence()

block()

Reimplemented from: GFXFence

describeSelf()

Reimplemented from: GFXResource

getStatus()

Reimplemented from: GFXFence

issue()

Reimplemented from: GFXFence

resurrect()

Reimplemented from: GFXResource

zombify()

Reimplemented from: GFXResource