Torque3D Documentation / _generateds / GFXD3D11ShaderConstHandle

GFXD3D11ShaderConstHandle

Engine/source/gfx/D3D11/gfxD3D11Shader.h

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Public Functions

Restore to uninitialized state.

Returns the name of the constant handle.

Returns -1 if this handle does not point to a Sampler.

Returns the type of the constant handle.

bool
setValid(bool valid)

Detailed Description

Public Attributes

bool mInstancingConstant 

Is true if this constant is for hardware mesh instancing.

Note: We currently store its settings in mPixelHandle.

bool mPixelConstant 
GenericConstBufferLayout::ParamDesc mPixelHandle 
WeakRefPtr< GFXD3D11Shader > mShader 
bool mVertexConstant 
GenericConstBufferLayout::ParamDesc mVertexHandle 

Public Functions

GFXD3D11ShaderConstHandle()

clear()

Restore to uninitialized state.

getArraySize()

Reimplemented from: GFXShaderConstHandle

getName()

Reimplemented from: GFXShaderConstHandle

getSamplerRegister()

Reimplemented from: GFXShaderConstHandle

getType()

Reimplemented from: GFXShaderConstHandle

isSampler()

setValid(bool valid)