GFXD3D11ShaderConstHandle
Engine/source/gfx/D3D11/gfxD3D11Shader.h
Public Attributes
bool
Is true if this constant is for hardware mesh instancing.
bool
bool
Public Functions
Detailed Description
Public Attributes
bool mInstancingConstant
Is true if this constant is for hardware mesh instancing.
Note: We currently store its settings in mPixelHandle.
bool mPixelConstant
GenericConstBufferLayout::ParamDesc mPixelHandle
WeakRefPtr< GFXD3D11Shader > mShader
bool mVertexConstant
GenericConstBufferLayout::ParamDesc mVertexHandle
Public Functions
GFXD3D11ShaderConstHandle()
clear()
Restore to uninitialized state.
getArraySize()
Reimplemented from: GFXShaderConstHandle
getName()
Reimplemented from: GFXShaderConstHandle
getSamplerRegister()
Reimplemented from: GFXShaderConstHandle
getType()
Reimplemented from: GFXShaderConstHandle
isSampler()
setValid(bool valid)