Torque3D Documentation / _generateds / GFXD3D11QueryFence

GFXD3D11QueryFence

Engine/source/gfx/D3D11/gfxD3D11QueryFence.h

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Private Attributes

ID3D11Query *

Public Functions

This method will not return until the fence has been processed by the GPU.

The resource should put a description of itself (number of vertices, size/width of texture, etc.) in buffer.

This is a non-blocking call to get the status of the fence.

This method inserts the fence into the command buffer.

When called the resource should restore all device sensitive information destroyed by zombify()

When called the resource should destroy all device sensitive information (e.g. D3D resources in D3DPOOL_DEFAULT.

Detailed Description

Private Attributes

ID3D11Query * mQuery 

Public Functions

GFXD3D11QueryFence(GFXDevice * device)

~GFXD3D11QueryFence()

block()

Reimplemented from: GFXFence

describeSelf()

Reimplemented from: GFXResource

getStatus()

Reimplemented from: GFXFence

issue()

Reimplemented from: GFXFence

resurrect()

Reimplemented from: GFXResource

zombify()

Reimplemented from: GFXResource