GFXD3D11QueryFence
Engine/source/gfx/D3D11/gfxD3D11QueryFence.h
Private Attributes
ID3D11Query *
Public Functions
GFXD3D11QueryFence(GFXDevice * device)
The resource should put a description of itself (number of vertices, size/width of texture, etc.) in buffer.
This is a non-blocking call to get the status of the fence.
Detailed Description
Private Attributes
ID3D11Query * mQuery
Public Functions
GFXD3D11QueryFence(GFXDevice * device)
~GFXD3D11QueryFence()
block()
Reimplemented from: GFXFence
describeSelf()
Reimplemented from: GFXResource
getStatus()
Reimplemented from: GFXFence
issue()
Reimplemented from: GFXFence
resurrect()
Reimplemented from: GFXResource
zombify()
Reimplemented from: GFXResource