GFXD3D11OcclusionQuery
Engine/source/gfx/D3D11/gfxD3D11OcclusionQuery.h
Public Functions
GFXD3D11OcclusionQuery(GFXDevice * device)
bool
begin()
Prepares the query returning true if the last query has been processed and more geometry can be issued.
The resource should put a description of itself (number of vertices, size/width of texture, etc.) in buffer.
Detailed Description
Private Attributes
ID3D11Query * mQuery
bool mTesting
Public Functions
GFXD3D11OcclusionQuery(GFXDevice * device)
~GFXD3D11OcclusionQuery()
begin()
Reimplemented from: GFXOcclusionQuery
describeSelf()
Reimplemented from: GFXOcclusionQuery
end()
Reimplemented from: GFXOcclusionQuery
getStatus(bool block, U32 * data)
Reimplemented from: GFXOcclusionQuery
resurrect()
Reimplemented from: GFXOcclusionQuery
zombify()
Reimplemented from: GFXOcclusionQuery