GFXD3D11ConstBufferLayout
Engine/source/gfx/D3D11/gfxD3D11Shader.h
Protected Attributes
Public Functions
Vector< ConstSubBufferDesc > &
Get our constant sub buffer data.
bool
Protected Functions
Detailed Description
Protected Attributes
Vector< ConstSubBufferDesc > mSubBuffers
Public Functions
GFXD3D11ConstBufferLayout()
getSubBufferDesc()
Get our constant sub buffer data.
set(const ParamDesc & pd, const GFXShaderConstType constType, const U32 size, const void * data, U8 * basePointer)
Reimplemented from: GenericConstBufferLayout
setSize(U32 size)
We need to manually set the size due to D3D11 alignment.