Torque3D Documentation / _generateds / GameObjectAsset

GameObjectAsset

Engine/source/T3D/assets/GameObjectAsset.h

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Private Types

Parent 

Public Functions

copyTo(SimObject * object)

Copy SimObject to another SimObject (Originally designed for T2D).

const char *

Declare Console Object.

setScriptFile(const char * pScriptFile)
setTAMLFile(const char * pScriptFile)

Public Static Functions

Protected Static Functions

const char *
getScriptFile(void * obj, const char * data)
const char *
getTAMLFile(void * obj, const char * data)
bool
setScriptFile(void * obj, const char * index, const char * data)
bool
setTAMLFile(void * obj, const char * index, const char * data)

Detailed Description

Private Types

typedef AssetBase Parent 

Private Attributes

StringTableEntry mGameObjectName 
StringTableEntry mScriptFile 
StringTableEntry mScriptPath 
StringTableEntry mTAMLFile 
StringTableEntry mTAMLPath 

Public Functions

GameObjectAsset()

~GameObjectAsset()

copyTo(SimObject * object)

Reimplemented from: AssetBase

create()

DECLARE_CONOBJECT(GameObjectAsset )

Declare Console Object.

getScriptFile(void )

getTAMLFile(void )

setScriptFile(const char * pScriptFile)

setTAMLFile(const char * pScriptFile)

Public Static Functions

initPersistFields()

Engine.

Protected Functions

getScriptFilePath(void )

getTAMLFilePath(void )

initializeAsset(void )

Reimplemented from: AssetBase

onAssetRefresh(void )

Reimplemented from: AssetBase

Protected Static Functions

getScriptFile(void * obj, const char * data)

getTAMLFile(void * obj, const char * data)

setScriptFile(void * obj, const char * index, const char * data)

setTAMLFile(void * obj, const char * index, const char * data)