GameObjectAsset
Engine/source/T3D/assets/GameObjectAsset.h
Private Types
Parent
Private Attributes
Public Functions
Declare Console Object.
setScriptFile(const char * pScriptFile)
setTAMLFile(const char * pScriptFile)
Public Static Functions
Engine.
Protected Functions
Protected Static Functions
const char *
getScriptFile(void * obj, const char * data)
const char *
getTAMLFile(void * obj, const char * data)
bool
setScriptFile(void * obj, const char * index, const char * data)
bool
setTAMLFile(void * obj, const char * index, const char * data)
Detailed Description
Private Types
typedef AssetBase Parent
Private Attributes
StringTableEntry mGameObjectName
StringTableEntry mScriptFile
StringTableEntry mScriptPath
StringTableEntry mTAMLFile
StringTableEntry mTAMLPath
Public Functions
GameObjectAsset()
~GameObjectAsset()
copyTo(SimObject * object)
Reimplemented from: AssetBase
create()
DECLARE_CONOBJECT(GameObjectAsset )
Declare Console Object.
getScriptFile(void )
getTAMLFile(void )
setScriptFile(const char * pScriptFile)
setTAMLFile(const char * pScriptFile)
Public Static Functions
initPersistFields()
Engine.
Protected Functions
getScriptFilePath(void )
getTAMLFilePath(void )
initializeAsset(void )
Reimplemented from: AssetBase
onAssetRefresh(void )
Reimplemented from: AssetBase
Protected Static Functions
getScriptFile(void * obj, const char * data)
getTAMLFile(void * obj, const char * data)
setScriptFile(void * obj, const char * index, const char * data)
setTAMLFile(void * obj, const char * index, const char * data)