ForestBrushElement
Engine/source/forest/editor/forestBrushElement.h
Private Types
Parent
Public Attributes
The type of ForestItem this element holds placement parameters for.
The max world space elevation this item will be placed.
The min world space elevation this item will be placed.
The probability that this element will be created during an editor brush stroke.
The max rotation in degrees that items will be placed.
An exponent used to bias between the minimum and maximum random sizes.
This is the radius used to calculate how much to sink the trunk at its base and is used to sink the tree into the ground when its on a slope.
Public Functions
Public Static Functions
Detailed Description
Private Types
typedef SimObject Parent
Public Attributes
ForestItemData * mData
The type of ForestItem this element holds placement parameters for.
F32 mElevationMax
The max world space elevation this item will be placed.
F32 mElevationMin
The min world space elevation this item will be placed.
F32 mProbability
The probability that this element will be created during an editor brush stroke.
F32 mRotationRange
The max rotation in degrees that items will be placed.
F32 mScaleExponent
An exponent used to bias between the minimum and maximum random sizes.
F32 mScaleMax
The maximum random size of each item.
F32 mScaleMin
The minimum random size for each item.
F32 mSinkMax
Max variation in the sink radius.
F32 mSinkMin
Min variation in the sink radius.
F32 mSinkRadius
This is the radius used to calculate how much to sink the trunk at its base and is used to sink the tree into the ground when its on a slope.
F32 mSlopeMax
The max surface slope in degrees this item will be placed on.
F32 mSlopeMin
The min surface slope in degrees this item will be placed on.