Torque3D Documentation / _generateds / FoliageFeatureGLSL

FoliageFeatureGLSL

Engine/source/shaderGen/GLSL/shaderFeatureGLSL.h

More...

Protected Attributes

Public Functions

determineFeature(Material * material, const GFXVertexFormat * vertexFormat, U32 stageNum, const FeatureType & type, const FeatureSet & features, MaterialFeatureData * outFeatureData)

Returns the name of this feature.

Detailed Description

Protected Attributes

ShaderIncludeDependency mDep 

Public Functions

FoliageFeatureGLSL()

createConstHandles(GFXShader * shader, SimObject * userObject)

Reimplemented from: ShaderFeature

determineFeature(Material * material, const GFXVertexFormat * vertexFormat, U32 stageNum, const FeatureType & type, const FeatureSet & features, MaterialFeatureData * outFeatureData)

Reimplemented from: ShaderFeature

getName()

Reimplemented from: ShaderFeature

processPix(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)

Reimplemented from: ShaderFeature

processVert(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)

Reimplemented from: ShaderFeature