Torque3D Documentation / _generateds / EyeSpaceDepthOutGLSL

EyeSpaceDepthOutGLSL

Engine/source/shaderGen/GLSL/depthGLSL.h

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Public Functions

Identifies what type of blending a feature uses.

Returns the name of this feature.

const char *

Returns the output variable name for this feature if it applies.

Returns the resource requirements of this feature based on what other features are present.

Detailed Description

Public Functions

getBlendOp()

Reimplemented from: ShaderFeature

getName()

Reimplemented from: ShaderFeature

getOutputVarName()

Reimplemented from: ShaderFeature

getResources(const MaterialFeatureData & fd)

Reimplemented from: ShaderFeature

processPix(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)

Reimplemented from: ShaderFeature

processVert(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)

Reimplemented from: ShaderFeature