Torque3D Documentation / _generateds / ExtendedClientProcessList

ExtendedClientProcessList

Engine/source/T3D/gameBase/extended/extendedGameProcess.h

List to keep track of GameBases to process.

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Private Types

Public Functions

bool
advanceTime(SimTime timeDelta)

Returns true if a tick was processed.

Called after a correction packet is received from the server.

Public Static Functions

Detailed Description

List to keep track of GameBases to process.

Private Types

typedef ClientProcessList Parent 

Protected Functions

advanceObjects()

Reimplemented from: ProcessList

onAdvanceObjects()

Reimplemented from: ProcessList

onTickObject(ProcessObject * )

Reimplemented from: ProcessList

Public Functions

ExtendedClientProcessList()

advanceTime(SimTime timeDelta)

Reimplemented from: ProcessList

clientCatchup(GameConnection * conn)

Reimplemented from: ClientProcessList

Public Static Functions

init()

shutdown()