DepthOutGLSL
Engine/source/shaderGen/GLSL/depthGLSL.h
Public Functions
Identifies what type of blending a feature uses.
const char *
Returns the output variable name for this feature if it applies.
Returns the resource requirements of this feature based on what other features are present.
processPix(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)
processVert(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)
Detailed Description
Public Functions
getBlendOp()
Reimplemented from: ShaderFeature
getName()
Reimplemented from: ShaderFeature
getOutputVarName()
Reimplemented from: ShaderFeature
getResources(const MaterialFeatureData & fd)
Reimplemented from: ShaderFeature
processPix(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)
Reimplemented from: ShaderFeature
processVert(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)
Reimplemented from: ShaderFeature