DeferredBumpFeatGLSL
Engine/source/lighting/advanced/glsl/advancedLightingFeaturesGLSL.h
This is used during the.
Private Types
Parent
Public Functions
Identifies what type of blending a feature uses.
Returns the resource requirements of this feature based on what other features are present.
processPix(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)
processVert(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)
setTexData(Material::StageData & stageDat, const MaterialFeatureData & fd, RenderPassData & passData, U32 & texIndex)
Fills texture related info in RenderPassData for this feature.
Detailed Description
This is used during the.
Private Types
typedef BumpFeatGLSL Parent
Public Functions
getBlendOp()
Reimplemented from: BumpFeatGLSL
getName()
Reimplemented from: BumpFeatGLSL
getResources(const MaterialFeatureData & fd)
Reimplemented from: BumpFeatGLSL
processPix(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)
Reimplemented from: BumpFeatGLSL
processVert(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)
Reimplemented from: BumpFeatGLSL
setTexData(Material::StageData & stageDat, const MaterialFeatureData & fd, RenderPassData & passData, U32 & texIndex)
Reimplemented from: BumpFeatGLSL