Torque3D Documentation / _generateds / DeferredBumpFeatGLSL

DeferredBumpFeatGLSL

Engine/source/lighting/advanced/glsl/advancedLightingFeaturesGLSL.h

This is used during the.

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Private Types

Parent 

Public Functions

Identifies what type of blending a feature uses.

Returns the name of this feature.

Returns the resource requirements of this feature based on what other features are present.

setTexData(Material::StageData & stageDat, const MaterialFeatureData & fd, RenderPassData & passData, U32 & texIndex)

Fills texture related info in RenderPassData for this feature.

Detailed Description

This is used during the.

Private Types

typedef BumpFeatGLSL Parent 

Public Functions

getBlendOp()

Reimplemented from: BumpFeatGLSL

getName()

Reimplemented from: BumpFeatGLSL

getResources(const MaterialFeatureData & fd)

Reimplemented from: BumpFeatGLSL

processPix(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)

Reimplemented from: BumpFeatGLSL

processVert(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)

Reimplemented from: BumpFeatGLSL

setTexData(Material::StageData & stageDat, const MaterialFeatureData & fd, RenderPassData & passData, U32 & texIndex)

Reimplemented from: BumpFeatGLSL