DecalRoad
Engine/source/environment/decalRoad.h
Classes:
Protected Types
_Anonymous_ { DecalRoadMask = Parent::NextFreeMask NodeMask = Parent::NextFreeMask << 1 GenEdgesMask = Parent::NextFreeMask << 2 ReClipMask = Parent::NextFreeMask << 3 TerrainChangedMask = Parent::NextFreeMask << 4 NextFreeMask = Parent::NextFreeMask << 5 }
Private Types
Parent
Public Friends
Protected Attributes
bool
GFXVertexBufferHandle< GFXVertexPNTBT >
Protected Static Attributes
bool
bool
bool
bool
bool
bool
Public Functions
buildNodesFromList(DecalRoadNodeList * list)
bool
containsPoint(const Point3F & point)
bool
containsPoint(const Point3F & worldPos, U32 * nodeIdx)
deleteNode(U32 idx)
bool
getClosestNode(const Point3F & pos, U32 & idx)
getNodePosition(U32 idx)
getNodeWidth(U32 idx)
Called after any property of the object is changed in the world editor.
bool
onAdd()
Called when the object is added to the sim.
Called when the editor is deactivated.
Called when the editor is activated.
onStaticModified(const char * slotName, const char * newValue)
Specifically, these are called by setDataField when a static or dynamic field is modified, see the console details.
packUpdate(NetConnection * conn, U32 mask, BitStream * stream)
Instructs this object to pack its state for transfer over the network.
prepRenderImage(SceneRenderState * state)
Called when the SceneManager is ready for the registration of render instances.
scheduleUpdate(U32 updateMask)
scheduleUpdate(U32 updateMask, U32 delayMs, bool restartTimer)
setBreakAngle(F32 degrees)
setNodePosition(U32 idx, const Point3F & pos)
setNodeWidth(U32 idx, F32 width)
setTextureLength(F32 meters)
setTransform(const MatrixF & mat)
Sets the Object -> World transform.
unpackUpdate(NetConnection * conn, BitStream * stream)
Instructs this object to read state data previously packed with packUpdate.
bool
writeField(StringTableEntry fieldname, const char * value)
Determine whether or not a field should be written.
writeFields(Stream & stream, U32 tabStop)
Write the fields of this object in TorqueScript.
Public Static Functions
bool
addNodeFromField(void * object, const char * index, const char * data)
Protected 'Node' Field setter that will add a node to the list.
SimSet *
Protected Functions
_debugRender(ObjectRenderInst * ri, SceneRenderState * state, BaseMatInstance * matInst)
bool
_getTerrainHeight(const Point2F & pos, F32 & height)
bool
_getTerrainHeight(Point3F & pos)
_onTerrainChanged(U32 type, TerrainBlock * tblock, const Point2I & min, const Point2I & max)
Protected Static Functions
bool
ptSetBreakAngle(void * object, const char * index, const char * data)
bool
ptSetTextureLength(void * object, const char * index, const char * data)
Detailed Description
Protected Types
@75
Enumerator
- DecalRoadMask = Parent::NextFreeMask
- NodeMask = Parent::NextFreeMask << 1
- GenEdgesMask = Parent::NextFreeMask << 2
- ReClipMask = Parent::NextFreeMask << 3
- TerrainChangedMask = Parent::NextFreeMask << 4
- NextFreeMask = Parent::NextFreeMask << 5
Private Types
typedef SceneObject Parent
Public Friends
Protected Attributes
RoadBatchVector mBatches
F32 mBreakAngle
RoadEdgeVector mEdges
DecalRoadUpdateEvent * mLastEvent
bool mLoadRenderData
SimObjectPtr< Material > mMaterial
BaseMatInstance * mMatInst
RoadNodeVector mNodes
GFXPrimitiveBufferHandle mPB
U32 mRenderPriority
U32 mSegmentsPerBatch
Box3F mTerrainUpdateRect
F32 mTextureLength
U32 mTriangleCount
S32 mUpdateEventId
GFXVertexBufferHandle< GFXVertexPNTBT > mVB
U32 mVertCount
Protected Static Attributes
bool smDiscardAll
bool smEditorOpen
SimObjectPtr< SimSet > smServerDecalRoadSet
bool smShowBatches
bool smShowRoad
bool smShowSpline
S32 smUpdateDelay
bool smWireframe
Public Functions
DecalRoad()
~DecalRoad()
addNode(const Point3F & pos, F32 width)
buildNodesFromList(DecalRoadNodeList * list)
castray(const Point3F & start, const Point3F & end)
containsPoint(const Point3F & point)
containsPoint(const Point3F & worldPos, U32 * nodeIdx)
DECLARE_CONOBJECT(DecalRoad )
deleteNode(U32 idx)
getClosestNode(const Point3F & pos, U32 & idx)
getNodePosition(U32 idx)
getNodeWidth(U32 idx)
insertNode(const Point3F & pos, const F32 & width, const U32 & idx)
Insert a node anywhere in the road.
Pass idx zero to add to the front and idx U32_MAX to add to the end
inspectPostApply()
Reimplemented from: SceneObject
onAdd()
Reimplemented from: SceneObject
onEditorDisable()
Reimplemented from: SimObject
onEditorEnable()
Reimplemented from: SimObject
onRemove()
Reimplemented from: SceneObject
onStaticModified(const char * slotName, const char * newValue)
Reimplemented from: SimObject
packUpdate(NetConnection * conn, U32 mask, BitStream * stream)
Reimplemented from: SceneObject
prepRenderImage(SceneRenderState * state)
Reimplemented from: SceneObject
regenerate()
scheduleUpdate(U32 updateMask)
scheduleUpdate(U32 updateMask, U32 delayMs, bool restartTimer)
setBreakAngle(F32 degrees)
setNodePosition(U32 idx, const Point3F & pos)
setNodeWidth(U32 idx, F32 width)
setScale(const VectorF & scale)
Reimplemented from: SceneObject
setTextureLength(F32 meters)
setTransform(const MatrixF & mat)
Reimplemented from: SceneObject
unpackUpdate(NetConnection * conn, BitStream * stream)
Reimplemented from: SceneObject
writeField(StringTableEntry fieldname, const char * value)
Reimplemented from: SceneObject
writeFields(Stream & stream, U32 tabStop)
Reimplemented from: SimObject
Public Static Functions
addNodeFromField(void * object, const char * index, const char * data)
Protected 'Node' Field setter that will add a node to the list.
consoleInit()
getServerSet()
initPersistFields()
Protected Functions
_addNode(const Point3F & pos, F32 width)
_captureVerts()
_debugRender(ObjectRenderInst * ri, SceneRenderState * state, BaseMatInstance * matInst)
_generateEdges()
_getTerrainHeight(const F32 & x, const F32 & y, F32 & height)
_getTerrainHeight(const Point2F & pos, F32 & height)
_getTerrainHeight(Point3F & pos)
_initMaterial()
_insertNode(const Point3F & pos, const F32 & width, const U32 & idx)
_onTerrainChanged(U32 type, TerrainBlock * tblock, const Point2I & min, const Point2I & max)
DECLARE_NET_MATERIALASSET(DecalRoad , Material , DecalRoadMask )
Protected Static Functions
ptSetBreakAngle(void * object, const char * index, const char * data)
ptSetTextureLength(void * object, const char * index, const char * data)