DebugVizHLSL
Engine/source/shaderGen/HLSL/debugVizFeatureHLSL.h
This should be the final feature on most pixel shaders which encodes the color for the current HDR target format.
Protected Attributes
Public Functions
processPix(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)
Detailed Description
This should be the final feature on most pixel shaders which encodes the color for the current HDR target format.
see:
HDRPostFx
see:
see:
torque.hlsl
Protected Attributes
ShaderIncludeDependency mTorqueDep
Public Functions
DebugVizHLSL()
getName()
Reimplemented from: ShaderFeature
processPix(Vector< ShaderComponent * > & componentList, const MaterialFeatureData & fd)
Reimplemented from: ShaderFeature