Torque3D Documentation / _generateds / ConnectionMessageEvent

ConnectionMessageEvent

Engine/source/sim/netConnection.cpp

ConnectionMessageEvent.

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Public Types

Parent 

Private Attributes

Detailed Description

ConnectionMessageEvent.

This event is used inside by the connection and subclasses to message itself when sequencing events occur. Right now, the message event only uses 6 bits to transmit the message, so

Public Types

typedef NetEvent Parent 

Private Attributes

U32 ghostCount 
U32 message 
U32 sequence 

Public Functions

ConnectionMessageEvent(U32 msg, U32 seq, U32 gc)

DECLARE_CONOBJECT(ConnectionMessageEvent )

pack(NetConnection * , BitStream * bstream)

Reimplemented from: NetEvent

process(NetConnection * ps)

Reimplemented from: NetEvent

unpack(NetConnection * , BitStream * bstream)

Reimplemented from: NetEvent

write(NetConnection * , BitStream * bstream)

Reimplemented from: NetEvent