ConnectionMessageEvent
Engine/source/sim/netConnection.cpp
Public Types
Parent
Public Functions
ConnectionMessageEvent(U32 msg, U32 seq, U32 gc)
pack(NetConnection * , BitStream * bstream)
process(NetConnection * ps)
unpack(NetConnection * , BitStream * bstream)
write(NetConnection * , BitStream * bstream)
Detailed Description
This event is used inside by the connection and subclasses to message itself when sequencing events occur. Right now, the message event only uses 6 bits to transmit the message, so
Public Types
typedef NetEvent Parent
Private Attributes
U32 ghostCount
U32 message
U32 sequence
Public Functions
ConnectionMessageEvent(U32 msg, U32 seq, U32 gc)
DECLARE_CONOBJECT(ConnectionMessageEvent )
pack(NetConnection * , BitStream * bstream)
Reimplemented from: NetEvent
process(NetConnection * ps)
Reimplemented from: NetEvent
unpack(NetConnection * , BitStream * bstream)
Reimplemented from: NetEvent
write(NetConnection * , BitStream * bstream)
Reimplemented from: NetEvent