Torque3D Documentation / _generateds / ClientProcessList

ClientProcessList

Engine/source/T3D/gameBase/gameProcess.h

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Private Types

Parent 

Protected Static Attributes

Public Functions

Called after a correction packet is received from the server.

Public Static Functions

Protected Functions

bool
doBacklogged(SimTime timeDelta)

Returns true if backlogged.

Detailed Description

Private Types

typedef ProcessList Parent 

Protected Static Attributes

ClientProcessList * smClientProcessList 

Public Functions

ClientProcessList()

addObject(ProcessObject * pobj)

Reimplemented from: ProcessList

clientCatchup(GameConnection * conn)

Called after a correction packet is received from the server.

If the control object was corrected it will now play back any moves which were rolled back.

Reimplemented by: HifiClientProcessList, ExtendedClientProcessList, StdClientProcessList

Public Static Functions

get()

Protected Functions

doBacklogged(SimTime timeDelta)

Returns true if backlogged.

onPreTickObject(ProcessObject * pobj)

Reimplemented from: ProcessList