ClientProcessList
Engine/source/T3D/gameBase/gameProcess.h
Private Types
Parent
Protected Static Attributes
Public Functions
addObject(ProcessObject * pobj)
clientCatchup(GameConnection * conn)
Called after a correction packet is received from the server.
Public Static Functions
get()
Protected Functions
bool
doBacklogged(SimTime timeDelta)
Returns true if backlogged.
onPreTickObject(ProcessObject * pobj)
Detailed Description
Private Types
typedef ProcessList Parent
Protected Static Attributes
ClientProcessList * smClientProcessList
Public Functions
ClientProcessList()
addObject(ProcessObject * pobj)
Reimplemented from: ProcessList
clientCatchup(GameConnection * conn)
Called after a correction packet is received from the server.
If the control object was corrected it will now play back any moves which were rolled back.
Reimplemented by: HifiClientProcessList, ExtendedClientProcessList, StdClientProcessList
Public Static Functions
get()
Protected Functions
doBacklogged(SimTime timeDelta)
Returns true if backlogged.
onPreTickObject(ProcessObject * pobj)
Reimplemented from: ProcessList