blTerrainSystem
Engine/source/lighting/basic/blTerrainSystem.h
Public Functions
createObjectProxy(SceneObject * obj, SceneLighting::ObjectProxyList * sceneObjects)
createPersistChunk(const U32 chunkType)
bool
createPersistChunkFromProxy(SceneLighting::ObjectProxy * objproxy, PersistInfo::PersistChunk ** ret)
bool
getColorFromRayInfo(const RayInfo & collision, LinearColorF & result)
Detailed Description
Public Functions
addObjectType()
Reimplemented from: SceneLightingInterface
createObjectProxy(SceneObject * obj, SceneLighting::ObjectProxyList * sceneObjects)
Reimplemented from: SceneLightingInterface
createPersistChunk(const U32 chunkType)
Reimplemented from: SceneLightingInterface
createPersistChunkFromProxy(SceneLighting::ObjectProxy * objproxy, PersistInfo::PersistChunk ** ret)
Reimplemented from: SceneLightingInterface
getColorFromRayInfo(const RayInfo & collision, LinearColorF & result)
Reimplemented from: SceneLightingInterface
init()
Reimplemented from: SceneLightingInterface