BasicSceneObjectPluginFactory
Engine/source/lighting/basic/basicSceneObjectLightingPlugin.h
Protected Attributes
bool
Protected Functions
_onLMActivate(const char * lm, bool enable)
Called from the light manager on activation.
addLightPlugin(SceneObject * obj)
removeLightPlugin(SceneObject * obj)
Public Functions
Public Static Functions
const char *
Detailed Description
Protected Attributes
bool mEnabled
Protected Functions
_onDecalManagerClear()
_onLMActivate(const char * lm, bool enable)
Called from the light manager on activation.
see:
LightManager::addActivateCallback
addLightPlugin(SceneObject * obj)
addToExistingObjects()
removeLightPlugin(SceneObject * obj)