Torque3D Documentation / _generateds / BasicSceneObjectPluginFactory

BasicSceneObjectPluginFactory

Engine/source/lighting/basic/basicSceneObjectLightingPlugin.h

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Protected Attributes

bool

Protected Functions

_onLMActivate(const char * lm, bool enable)

Called from the light manager on activation.

Public Static Functions

Detailed Description

Protected Attributes

bool mEnabled 

Protected Functions

_onDecalManagerClear()

_onLMActivate(const char * lm, bool enable)

Called from the light manager on activation.

see:

LightManager::addActivateCallback

addLightPlugin(SceneObject * obj)

addToExistingObjects()

removeLightPlugin(SceneObject * obj)