BasicClouds

Engine/source/environment/basicClouds.h

More...

Private Types

enum
_Anonymous_ {
  BasicCloudsMask = Parent::NextFreeMask
  NextFreeMask = Parent::NextFreeMask << 1
}
Parent 

Public Functions

Called after any property of the object is changed in the world editor.

bool

Called when the object is added to the sim.

Called when the object is removed from the sim.

packUpdate(NetConnection * conn, U32 mask, BitStream * stream)

Instructs this object to pack its state for transfer over the network.

Called when the SceneManager is ready for the registration of render instances.

Instructs this object to read state data previously packed with packUpdate.

Public Static Functions

Protected Functions

Detailed Description

Private Types

@73

Enumerator

BasicCloudsMask = Parent::NextFreeMask
NextFreeMask = Parent::NextFreeMask << 1
typedef SceneObject Parent 

Protected Static Attributes

U32 smStrideMinusOne 
U32 smTriangleCount 
U32 smVertCount 
U32 smVertStride 

Protected Attributes

GFXShaderConstHandle * mDiffuseMapSC 
F32 mHeight [TEX_COUNT]
bool mLayerEnabled [TEX_COUNT]
GFXShaderConstHandle * mModelViewProjSC 
GFXPrimitiveBufferHandle mPB 
GFXShaderRef mShader 
GFXShaderConstBufferRef mShaderConsts 
GFXStateBlockRef mStateblock 
Point2F mTexDirection [TEX_COUNT]
GFXShaderConstHandle * mTexDirectionSC 
String mTexName [TEX_COUNT]
Point2F mTexOffset [TEX_COUNT]
GFXShaderConstHandle * mTexOffsetSC 
F32 mTexScale [TEX_COUNT]
GFXShaderConstHandle * mTexScaleSC 
F32 mTexSpeed [TEX_COUNT]
GFXTexHandle mTexture [TEX_COUNT]
GFXShaderConstHandle * mTimeSC 
GFXVertexBufferHandle< GFXVertexPT > mVB [TEX_COUNT]

Public Functions

BasicClouds()

~BasicClouds()

DECLARE_CONOBJECT(BasicClouds )

inspectPostApply()

Reimplemented from: SceneObject

onAdd()

Reimplemented from: SceneObject

onRemove()

Reimplemented from: SceneObject

packUpdate(NetConnection * conn, U32 mask, BitStream * stream)

Reimplemented from: SceneObject

prepRenderImage(SceneRenderState * state)

Reimplemented from: SceneObject

renderObject(ObjectRenderInst * ri, SceneRenderState * state, BaseMatInstance * mi)

unpackUpdate(NetConnection * conn, BitStream * stream)

Reimplemented from: SceneObject

Public Static Functions

initPersistFields()

Protected Functions

_initBuffer(F32 height, GFXVertexBufferHandle< GFXVertexPT > * vb, GFXPrimitiveBufferHandle * pb)

_initBuffers()

_initTexture()