AutoloadAssets
Engine/source/assets/autoloadAssets.h
Private Types
Parent
Public Friends
class
Private Attributes
Public Functions
Public Static Functions
Detailed Description
Private Types
typedef SimObject Parent
Public Friends
Private Attributes
StringTableEntry mAssetType
StringTableEntry mPath
bool mRecurse
Public Functions
AutoloadAssets()
~AutoloadAssets()
DECLARE_CONOBJECT(AutoloadAssets )
Declare Console Object.
getAssetType(void )
getPath(void )
getRecurse(void )
setAssetType(const char * pPath)
setPath(const char * pPath)
setRecurse(const bool recurse)