AppNode

Engine/source/ts/loader/appNode.h

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Public Friends

Protected Attributes

Private Functions

Public Functions

bool
getBool(const char * propName, bool & defaultVal)
bool
getFloat(const char * propName, F32 & defaultVal)
bool
getInt(const char * propName, S32 & defaultVal)
const char *
bool
bool
bool
bool
isEqual(AppNode * node)
bool
bool
bool

Detailed Description

Public Friends

Protected Attributes

Vector< AppNode * > mChildNodes 
Vector< AppMesh * > mMeshes 
char * mName 
S32 mParentIndex 
char * mParentName 

Private Functions

buildChildList()

Reimplemented by: AssimpAppNode, ColladaAppNode

buildMeshList()

Reimplemented by: AssimpAppNode, ColladaAppNode

Public Functions

AppNode()

~AppNode()

animatesTransform(const AppSequence * appSeq)

Reimplemented by: AssimpAppNode, ColladaAppNode

getBool(const char * propName, bool & defaultVal)

Reimplemented by: AssimpAppNode, ColladaAppNode

getChildNode(S32 idx)

getFloat(const char * propName, F32 & defaultVal)

Reimplemented by: AssimpAppNode, ColladaAppNode

getInt(const char * propName, S32 & defaultVal)

Reimplemented by: AssimpAppNode, ColladaAppNode

getMesh(S32 idx)

getName()

Reimplemented by: AssimpAppNode, ColladaAppNode

getNodeTransform(F32 time)

Reimplemented by: AssimpAppNode, ColladaAppNode

getNumChildNodes()

getNumMesh()

getParentName()

Reimplemented by: AssimpAppNode, ColladaAppNode

isBillboard()

isBillboardZAxis()

isBounds()

isDummy()

isEqual(AppNode * node)

Reimplemented by: AssimpAppNode, ColladaAppNode

isParentRoot()

Reimplemented by: AssimpAppNode, ColladaAppNode

isRoot()

isSequence()