AngAxisFEngine/source/math/mAngAxis.hMore...Public AttributesF32 angle Point3F axis Public Functions AngAxisF() AngAxisF(const MatrixF & m) AngAxisF(const Point3F & _axis, F32 _angle) AngAxisF(const QuatF & q) bool operator!=(const AngAxisF & c) bool operator==(const AngAxisF & c) AngAxisF & set(const MatrixF & m) AngAxisF & set(const Point3F & _axis, F32 _angle) AngAxisF & set(const QuatF & q) MatrixF * setMatrix(MatrixF * mat) Public Static Functionsvoid RotateX(F32 angle, const Point3F & from, Point3F * to) void RotateX(F32 angle, MatrixF * mat) void RotateY(F32 angle, const Point3F & from, Point3F * to) void RotateY(F32 angle, MatrixF * mat) void RotateZ(F32 angle, const Point3F & from, Point3F * to) void RotateZ(F32 angle, MatrixF * mat) Detailed DescriptionPublic AttributesF32 angle Point3F axis Public FunctionsAngAxisF() AngAxisF(const MatrixF & m) AngAxisF(const Point3F & _axis, F32 _angle) AngAxisF(const QuatF & q) operator!=(const AngAxisF & c) operator==(const AngAxisF & c) set(const MatrixF & m) set(const Point3F & _axis, F32 _angle) set(const QuatF & q) setMatrix(MatrixF * mat) Public Static FunctionsRotateX(F32 angle, const Point3F & from, Point3F * to) RotateX(F32 angle, MatrixF * mat) RotateY(F32 angle, const Point3F & from, Point3F * to) RotateY(F32 angle, MatrixF * mat) RotateZ(F32 angle, const Point3F & from, Point3F * to) RotateZ(F32 angle, MatrixF * mat)