AIConnection

Engine/source/T3D/aiConnection.h

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Private Types

Protected Attributes

Public Functions

getMoveList(Move ** , U32 * numMoves)

Retrive the pending moves.

Detailed Description

Private Types

typedef GameConnection Parent 

Protected Attributes

Move mMove 

Public Functions

AIConnection()

clearMoves(U32 n)

DECLARE_CONOBJECT(AIConnection )

getMove()

getMoveList(Move ** , U32 * numMoves)

Retrive the pending moves.

The GameConnection base class queues moves for delivery to the controll object. This function is normally used to retrieve the queued moves recieved from the client. The AI connection does not have a connected client and simply generates moves on-the-fly base on it's current state.

Reimplemented by: AIClient

setMove(Move * m)