AIConnection
Engine/source/T3D/aiConnection.h
Private Types
Parent
Public Functions
clearMoves(U32 n)
getMoveList(Move ** , U32 * numMoves)
Retrive the pending moves.
Detailed Description
Private Types
typedef GameConnection Parent
Protected Attributes
Move mMove
Public Functions
AIConnection()
clearMoves(U32 n)
DECLARE_CONOBJECT(AIConnection )
getMove()
getMoveList(Move ** , U32 * numMoves)
Retrive the pending moves.
The GameConnection base class queues moves for delivery to the controll object. This function is normally used to retrieve the queued moves recieved from the client. The AI connection does not have a connected client and simply generates moves on-the-fly base on it's current state.
Reimplemented by: AIClient
setMove(Move * m)