afxStaticShape

Engine/source/afx/ce/afxStaticShape.h

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Private Types

Parent 

Protected Functions

Public Functions

Advances simulation time for animations.

init(U32 chor_id, StringTableEntry cons_name)
bool
onNewDataBlock(GameBaseData * dptr, bool reload)

Called when a new datablock is set.

packUpdate(NetConnection * conn, U32 mask, BitStream * stream)

Instructs this object to pack its state for transfer over the network.

setVisibility(bool flag)

Instructs this object to read state data previously packed with packUpdate.

Detailed Description

Private Types

typedef StaticShape Parent 

Private Attributes

afxStaticShapeData * mAFX_data 
U32 mChor_id 
StaticShapeData * mDataBlock 
StringTableEntry mGhost_cons_name 
bool mHookup_with_chor 
bool mIs_visible 

Protected Functions

prepRenderImage(SceneRenderState * state)

Reimplemented from: ShapeBase

Public Functions

afxStaticShape()

~afxStaticShape()

advanceTime(F32 dt)

Reimplemented from: ProcessObject

DECLARE_CATEGORY("AFX" )

DECLARE_CONOBJECT(afxStaticShape )

getShapeFileName()

init(U32 chor_id, StringTableEntry cons_name)

onNewDataBlock(GameBaseData * dptr, bool reload)

Reimplemented from: GameBase

packUpdate(NetConnection * conn, U32 mask, BitStream * stream)

Reimplemented from: SceneObject

setVisibility(bool flag)

unpackUpdate(NetConnection * conn, BitStream * stream)

Reimplemented from: SceneObject