afxStaticShape
Engine/source/afx/ce/afxStaticShape.h
Private Types
Parent
Private Attributes
Protected Functions
prepRenderImage(SceneRenderState * state)
Public Functions
advanceTime(F32 dt)
Advances simulation time for animations.
DECLARE_CATEGORY("AFX" )
const char *
init(U32 chor_id, StringTableEntry cons_name)
bool
onNewDataBlock(GameBaseData * dptr, bool reload)
Called when a new datablock is set.
packUpdate(NetConnection * conn, U32 mask, BitStream * stream)
Instructs this object to pack its state for transfer over the network.
setVisibility(bool flag)
unpackUpdate(NetConnection * conn, BitStream * stream)
Instructs this object to read state data previously packed with packUpdate.
Detailed Description
Private Types
typedef StaticShape Parent
Private Attributes
afxStaticShapeData * mAFX_data
U32 mChor_id
StaticShapeData * mDataBlock
StringTableEntry mGhost_cons_name
bool mHookup_with_chor
bool mIs_visible
Protected Functions
prepRenderImage(SceneRenderState * state)
Reimplemented from: ShapeBase
Public Functions
afxStaticShape()
~afxStaticShape()
advanceTime(F32 dt)
Reimplemented from: ProcessObject
DECLARE_CATEGORY("AFX" )
DECLARE_CONOBJECT(afxStaticShape )
getShapeFileName()
init(U32 chor_id, StringTableEntry cons_name)
onNewDataBlock(GameBaseData * dptr, bool reload)
Reimplemented from: GameBase
packUpdate(NetConnection * conn, U32 mask, BitStream * stream)
Reimplemented from: SceneObject
setVisibility(bool flag)
unpackUpdate(NetConnection * conn, BitStream * stream)
Reimplemented from: SceneObject