Torque3D Documentation / _generateds / _GFXGLTextureTargetDesc

_GFXGLTextureTargetDesc

Engine/source/gfx/gl/gfxGLTextureTarget.cpp

Internal struct used to track 2D/Rect texture information for FBO attachment.

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Private Attributes

Detailed Description

Internal struct used to track 2D/Rect texture information for FBO attachment.

Private Attributes

StrongRefPtr< GFXGLTextureObject > mTex 

Public Functions

_GFXGLTextureTargetDesc(GFXGLTextureObject * tex, U32 _mipLevel, U32 _zOffset)

~_GFXGLTextureTargetDesc()

getBinding()

Reimplemented from: _GFXGLTargetDesc

getDepth()

Reimplemented from: _GFXGLTargetDesc

getFormat()

Reimplemented from: _GFXGLTargetDesc

getHandle()

Reimplemented from: _GFXGLTargetDesc

getHeight()

Reimplemented from: _GFXGLTargetDesc

getTextureObject()

getWidth()

Reimplemented from: _GFXGLTargetDesc

hasMips()

Reimplemented from: _GFXGLTargetDesc

isCompatible(const GFXGLTextureObject * tex)

Reimplemented from: _GFXGLTargetDesc