_GFXGLTextureTargetDesc
Engine/source/gfx/gl/gfxGLTextureTarget.cpp
Internal struct used to track 2D/Rect texture information for FBO attachment.
Private Attributes
Public Functions
_GFXGLTextureTargetDesc(GFXGLTextureObject * tex, U32 _mipLevel, U32 _zOffset)
bool
hasMips()
bool
isCompatible(const GFXGLTextureObject * tex)
Detailed Description
Internal struct used to track 2D/Rect texture information for FBO attachment.
Private Attributes
StrongRefPtr< GFXGLTextureObject > mTex
Public Functions
_GFXGLTextureTargetDesc(GFXGLTextureObject * tex, U32 _mipLevel, U32 _zOffset)
~_GFXGLTextureTargetDesc()
getBinding()
Reimplemented from: _GFXGLTargetDesc
getDepth()
Reimplemented from: _GFXGLTargetDesc
getFormat()
Reimplemented from: _GFXGLTargetDesc
getHandle()
Reimplemented from: _GFXGLTargetDesc
getHeight()
Reimplemented from: _GFXGLTargetDesc
getTextureObject()
getWidth()
Reimplemented from: _GFXGLTargetDesc
hasMips()
Reimplemented from: _GFXGLTargetDesc
isCompatible(const GFXGLTextureObject * tex)
Reimplemented from: _GFXGLTargetDesc