Torque3D Documentation / _generateds / _GFXGLTargetDesc

_GFXGLTargetDesc

Engine/source/gfx/gl/gfxGLTextureTarget.cpp

Internal struct used to track texture information for FBO attachments This serves as an abstract base so we can deal with cubemaps and standard 2D/Rect textures through the same interface.

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Private Attributes

Detailed Description

Internal struct used to track texture information for FBO attachments This serves as an abstract base so we can deal with cubemaps and standard 2D/Rect textures through the same interface.