Torque3D Documentation / _generateds / _GFXGLCubemapTargetDesc

_GFXGLCubemapTargetDesc

Engine/source/gfx/gl/gfxGLTextureTarget.cpp

Internal struct used to track Cubemap texture information for FBO attachment.

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Private Attributes

Detailed Description

Internal struct used to track Cubemap texture information for FBO attachment.

Private Attributes

U32 mFace 
StrongRefPtr< GFXGLCubemap > mTex 

Public Functions

_GFXGLCubemapTargetDesc(GFXGLCubemap * tex, U32 _face, U32 _mipLevel, U32 _zOffset)

~_GFXGLCubemapTargetDesc()

getBinding()

Reimplemented from: _GFXGLTargetDesc

getDepth()

Reimplemented from: _GFXGLTargetDesc

getFormat()

Reimplemented from: _GFXGLTargetDesc

getHandle()

Reimplemented from: _GFXGLTargetDesc

getHeight()

Reimplemented from: _GFXGLTargetDesc

getWidth()

Reimplemented from: _GFXGLTargetDesc

hasMips()

Reimplemented from: _GFXGLTargetDesc

isCompatible(const GFXGLTextureObject * tex)

Reimplemented from: _GFXGLTargetDesc